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Welcome to, a gaming site where you can play games for free, exercise your mind, and have fun.

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Over the following months I hope to increase the number of games offering a variety of challenges such as thinking games, reflex-based games, strategy games and so on. Fingers crossed!

This site is very early in development and so will probably morph over time into something more professional looking. Please bear with me while changes are on-going.

And most importantly... have fun!


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July 1, 2013

So I realise I haven't updated this site in an age. Big apologies there. Suffice to say, since White or Black was made, which was really quite a simple game for me to learn actionscript 3, I've made a couple of other one's. Cooking Ninja was a game derived from me wondering if it would be fun to slice matching objects in a sort of match-3 style game. It's quite fun, I think!

And that got me wondering how easy it would be to slice an object using mathematical calculations to get the slice accurate. My geometry teacher would be so proud! And so, Housewife vs Zombies was made. Check it out!

September 15, 2011

New game launched. White or Black is a game based on luck... or is it? You are presented with several scenarios where you simply have to decide the outcome - will it be white or black? Get it right and you advance and double your points. Get it wrong and it's back to square one. Good luck!

September 14, 2011

Bug Buster goes live! So it's my take on a match-3 game. I hope you like it. I think it's pretty addictive and it has a nice twist with the diagonal slash mechanic. Click on the icon in the launcher above to check it out!

September 4, 2011

New game loader created! So I need to start learning actionscript 3, and the easiest way to do that is to create a game loader, as you can see above. Click on an icon to get to the game you want!

December 17, 2010

2Pac is released! This is a game clearly inspired by Pacman. In fact I didn't want to exercise much creativity, but rather learn how to program actionscript3, which means nothing to most people so don't worry too much. Although I do think the co-op gameplay is cool.

October 30th, 2010

Tiny Massive Galaxy is released! It's the finished version of Two Hearts, but I changed the name as... well no reason but I can! So try it out. It was a real slog to make so hopefully people will appreciate it!

March 28th, 2010

Two Hearts beta is released. It's a platform game I'm working on. The premise is simple enough, but I think the game has some depth. The final version will be even greater but I wanted to get some feedback from players so I can tweak things as I go along. So check it out here.

July 7th, 2009

DropSum for iphone/ipod touch is released! Get it here!

July 6th, 2009

ClickSum is released! I wanted to knock out a quick, fun game about clicking the screen as fast as you can but with some level of accuracy involved. So I made ClickSum. You can try it out here.

March 1st, 2009

Gosh has it really been that long! Well I finally had the go-ahead to make DropSum Colours, my new game, live. And you can see the link on the left! I wanted to make my own version of a "match 3" game and I think it turned out pretty nice! So check it out!

I also noticed I never wrote an entry for Pede Off! Well, the game was clearly inspired by one of my favourite arcade titles of yesteryear, Centipede (hence the word Pede - get it? Nah most people don't. Apparently in French that is a rude word so sorry to my gallic friends!). Anyway, I must've been lazy after finishing that game and never got round to an entry. Odd really as making a shooter like that turned out to be much more complex than any puzzle game. So I hope you get a chance to play it and enjoy it!

June 15th, 2008

Finally, a new game! Flipped Out v1.0 is here! The game is in beta and so may be updated a bit here and there, but I think essentially it is ready to play and it works. It's a simple enough game - observe the cards, follow the instructions, and watch as your visual memory, tracking skills and ability to spot subtleties improves day-by-day. There is a standard game mode where you can compete against players all over the world, and also a practice mode where you can try and improve one of three core visual skills and track your improvements each time you play. I'd love to hear feedback so if anyone has something to say, click on the email link above!

March 1st, 2008

DropSum v1.31 is released! It's now impossible to collect more than 20 stars, which I believe works better as the emphasis returns to the calculations rather than star-hoarding! Plus I gave the game a graphical overhaul.

February 13, 2008

Uploaded what I believe is version 1.0 of DropSum on to the server. A bit of playtesting to check everything is okay and then I can distribute it!

February 10, 2008

Finally managed to get the site up-and-running. I think the internet is a confusing place for developers, but through a lot of reading and some trial-and-error have managed to get my two-page website working.

The next challenge for me is to work out how to store a database of high scores so my game can have global high-score tables. I expect this will take me some time!